![]() ![]() ![]() Bio: Armor Melt, Slowdowns, Infections.Laser: Shield Breaking, Blinding, Burning, Disintegration.For example, the Volatile Infusion Bio mod changes the damage type from biochemical to Thermal and adds Burning. Weapon groups are dominated by a single damage channel (laser=thermal), but weapon groups also contain mods that allow you to change damage channel. Weapon Group Mods: These contain your bread and butter weapon augmentations. Mods are a game mechanic that lets you synergize between your choice of Faction, Secret tech and NPC relations. For example, going all in on laser mods would all you to make a unit that negates armor, sets units on fire and has a chance to Disintegrate tier 1 and 2 units with each shot. You could make a versatile jet pack marine or a glass cannon, with adding three offensive mods on a single unit. All defensive mods give a base bonus to Armor, Shields, or Health depending on the technology type and individual mod. Armor, shields, healing abilities, auras, movement abilities. All offensive mods give a stacking base % damage bonus to all the unit’s attacks in addition to other bonusses. Increases accuracy, add status effects on enemies, change damage channel. I really hope you can obtain some of them as units somehow and the paladin as a vehicle like the Tyrant. ![]() Looking forward to fighting them! They seem quite unique and cool, kinda feel very end-game worthy of wildlife. And the paladin, wielding a sword made up of bodies of failed chaotic seers, that's such a badass little lore snippet! The Chaos Witch is probably among one of my fav unit designs, it sorta beats anything of the Psynumbra and Voidbringers in terms of horror. The Apostates looks absolutely amazing, I adore the design for them and their landmark looks so good. I love it! It also adds more competition, forcing the decision of wars or not. Really liking the Grail mechanic! It may not be such a big addition, but just like with anomaly sites it adds more to the exploration and kinda RPG feeling the AoW games have had whilst also being a strategy game that breaks away from bit monotonous routines, much like Endless games went for with heroes and quest objectives. ![]()
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